Gamification and creativity as foundations for a meaningful learning
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Keywords

Gamification, Creativity, Education

How to Cite

Gamboa Caicedo, G. E. ., Porras Álvarez, J. ., & Campos, M. M. . (2020). Gamification and creativity as foundations for a meaningful learning. EDUCARE Journal - UPEL-IPB - Second New Stage, 24(3), 473–487. https://doi.org/10.46498/reduipb.v24i3.1316

Abstract

Currently, with a pandemic with a critical background, formal education tends to be virtualized and knowledge to gradually digitize with this fact, elementary questions such as the correct way in which the human being should be educated, or the knowledge that should really be know and learn. This article is an essay that reflects on the integrated use of gamification and creativity as indispensable tools in the current educational process. It is therefore essential as a teacher to use any tool that allows you to transmit meaningful knowledge in a propitious and effective way to teach properly, in continuous feedback improvement. Because of this, it is the teacher's duty to generate in the student love for discernment, but for this it is also necessary to know how to teach and consequently to educate by learning.

https://doi.org/10.46498/reduipb.v24i3.1316
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References

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